Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
When light came into the world and gave form to the unknown, fear was forced to retreat into darkness. Since that day, the shadows of the world have held terror for humanity, though it knows not why.
That is a question which is easily answered by a necromancer.
Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit is able to hide at night, leaving no trace of its presence. This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.
Advances from: | Ghost |
---|---|
Advances to: | Nightgaunt |
Cost: | 38 |
HP: | 24 |
Movement: | 7 |
XP: | 100 |
Level: | 2 |
Alignment: | chaotic |
ID | Shadow Ascension |
Abilities: |
claws blade | 8 - 3 melee | backstab |
Resistances: | |
---|---|
blade | 50% |
pierce | 50% |
impact | 50% |
fire | 10% |
cold | 70% |
arcane | -10% |
Terrain | Movement Cost | Defense |
---|---|---|
Flat | 1 | 50% |
Frozen | 1 | 50% |
Unwalkable | 1 | 50% |
بُسْتان الفُطر | 1 | 50% |
تلال | 1 | 50% |
جبال | 1 | 50% |
جبال منيعة | 99 | 50% |
رمال | 1 | 50% |
ساحلي | 2 | 50% |
غابة | 1 | 50% |
قرية | 1 | 50% |
قصر | 1 | 50% |
كهف | 1 | 50% |
مستنقع | 1 | 50% |
مياه ضحلة | 2 | 50% |
مياه عميقة | 2 | 50% |